Showing posts with label skarboyz. Show all posts
Showing posts with label skarboyz. Show all posts

Monday, March 18, 2013

Skarboyz - Complete

Got the Skarboyz complete:
The "regular" boyz are AoBR Nobz. The sheilds are a combination of scratchbuild and trukk bits that I seem to have an excess of. They have either a slugga or choppa in their hand with the opposite weapon slung on their back.  I beefed up their shoulders with additional plates.  Next up is the kustom trukk...

Thursday, March 14, 2013

Skarboyz Quick Hit

Here's a super quick lunchtime update:
mtk...

Wednesday, March 13, 2013

Skarboyz Part 2

I managed to sneak in a little bit of building, despite Nurgle's best attempt to "bless" me.
I wanted a Boss in the Skarboys.  In game terms he'll be the one with the Bosspole, but I wanted him to be bigger than the others, so out comes the AoBR Boss.  I cut into his shoulders to narrow him a bit and used normal Nob arms:

Friday, March 8, 2013

Skarboyz Part 1

I wanted a relatively low cost hard as nails melee unit I could torpedo into an enemy and let them run amok.  I'm a big fan of the older ork history and it stuck me that what I wanted were Skarboyz,  ork veterans if you will.  Nothing direct in the codex, but after perusing the entries I noticed Nobz would fit the bill.  But how to keep them cheap?  Since the are a fire and forget unit more to shove in somebodies face and not worry about them surviving I decided to keep the upgrades simple, Heavy Armor (more modeling opportunities) and some power klaws along with a "Boss" (he'll be bigger and have a boss pole).  Stuff them in a trukk and launch away.  But how to model them?  I already have two 'Uge Warbosses.  I have multiple copies of the AoBR Warboss setaside for Mega Armor conversions, so that leaves the AoBR Nobz. I've got a bunch so off I go!

So I need to turn this pile a mediocre models into something Ded 'Ard.  Let's see...