The "regular" boyz are AoBR Nobz. The sheilds are a combination of scratchbuild and trukk bits that I seem to have an excess of. They have either a slugga or choppa in their hand with the opposite weapon slung on their back. I beefed up their shoulders with additional plates. Next up is the kustom trukk...
Showing posts with label skarboyz. Show all posts
Showing posts with label skarboyz. Show all posts
Monday, March 18, 2013
Skarboyz - Complete
Got the Skarboyz complete:
Thursday, March 14, 2013
Skarboyz Quick Hit
Wednesday, March 13, 2013
Skarboyz Part 2
I managed to sneak in a little bit of building, despite Nurgle's best attempt to "bless" me.
I wanted a Boss in the Skarboys. In game terms he'll be the one with the Bosspole, but I wanted him to be bigger than the others, so out comes the AoBR Boss. I cut into his shoulders to narrow him a bit and used normal Nob arms:
I wanted a Boss in the Skarboys. In game terms he'll be the one with the Bosspole, but I wanted him to be bigger than the others, so out comes the AoBR Boss. I cut into his shoulders to narrow him a bit and used normal Nob arms:
Friday, March 8, 2013
Skarboyz Part 1
I wanted a relatively low cost hard as nails melee unit I could torpedo into an enemy and let them run amok. I'm a big fan of the older ork history and it stuck me that what I wanted were Skarboyz, ork veterans if you will. Nothing direct in the codex, but after perusing the entries I noticed Nobz would fit the bill. But how to keep them cheap? Since the are a fire and forget unit more to shove in somebodies face and not worry about them surviving I decided to keep the upgrades simple, Heavy Armor (more modeling opportunities) and some power klaws along with a "Boss" (he'll be bigger and have a boss pole). Stuff them in a trukk and launch away. But how to model them? I already have two 'Uge Warbosses. I have multiple copies of the AoBR Warboss setaside for Mega Armor conversions, so that leaves the AoBR Nobz. I've got a bunch so off I go!
So I need to turn this pile a mediocre models into something Ded 'Ard. Let's see...
So I need to turn this pile a mediocre models into something Ded 'Ard. Let's see...
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